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Text File  |  1998-02-25  |  7KB  |  132 lines

  1. # KEYFRAME '<unnamed>' created from 'SeqBmntTB.prj in BATCH mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 7
  9. FPS    15.000
  10. JOINTS 10
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 10
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME $$$DUMMY
  29. ENTRIES 4
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0002   0.00000000   0.01000000  -0.01000000 338.13415527 347.84817505 356.38497925
  34.                           0.00000000   0.00000000   0.00000000  19.84373474   6.09347534   3.53033447
  35.    1:        2   0x0002   0.00000000   0.01000000  -0.01000000  17.82163239   0.03511694   3.44565821
  36.                           0.00000000   0.00000000   0.00000000  -2.91530514   1.71456242  -0.36321414
  37.    2:        4   0x0002   0.00000000   0.01000000  -0.01000000  11.99102211   3.46424174   2.71922994
  38.                           0.00000000   0.00000000   0.00000000   0.00000811   0.00002885   0.00003600
  39.    3:        6   0x0000   0.00000000   0.01000000  -0.01000000  11.99103832   3.46429944   2.71930194
  40.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  41.  
  42. NODE    2
  43. MESH NAME K_Lforearm
  44. ENTRIES 1
  45.  
  46. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  47. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  48.    0:        0   0x0000  -0.01125007   0.00006611  -0.03262521  34.31893921  59.50716782 -60.86091614
  49.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  50.  
  51. NODE    3
  52. MESH NAME K_Lhand
  53. ENTRIES 1
  54.  
  55. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  56. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  57.    0:        0   0x0000  -0.00133360   0.00356662  -0.02942204   5.81288004 -25.09832573  -3.00283146
  58.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  59.  
  60. NODE    4
  61. MESH NAME K_Lshouldr
  62. ENTRIES 1
  63.  
  64. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  65. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  66.    0:        0   0x0000  -0.02583672  -0.00918622   0.02519940  37.84733963 -32.17888260  21.06213570
  67.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  68.  
  69. NODE    5
  70. MESH NAME K_Lthumb
  71. ENTRIES 1
  72.  
  73. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  74. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  75.    0:        0   0x0000  -0.00055911   0.00409884  -0.00411408  11.00000572   0.00000000   0.00000000
  76.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  77.  
  78. NODE    6
  79. MESH NAME K_Rforearm
  80. ENTRIES 4
  81.  
  82. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  83. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  84.    0:        0   0x0002   0.01096882   0.00006612  -0.03375022  48.10483551  13.72924614  17.27757072
  85.                           0.00000000   0.00000000   0.00000000  14.95740509 -29.71899414  27.77760696
  86.    1:        2   0x0002   0.01096882   0.00006612  -0.03375022  78.01964569 314.29125977  72.83278656
  87.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00001144
  88.    2:        4   0x0002   0.01096882   0.00006612  -0.03375022  78.01964569 314.29125977  72.83280945
  89.                           0.00000000   0.00000000   0.00000000   0.00000000  -0.00001526   0.00001144
  90.    3:        6   0x0000   0.01096882   0.00006612  -0.03375022  78.01964569 -45.70876694  72.83283234
  91.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  92.  
  93. NODE    7
  94. MESH NAME K_Rhand
  95. ENTRIES 4
  96.  
  97. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  98. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  99.    0:        0   0x0002   0.00168752   0.00344659  -0.02809640 331.00000000   0.00000000  22.00000000
  100.                           0.00000000   0.00000000   0.00000000  12.03306580   3.80483508   4.78481102
  101.    1:        2   0x0002   0.00168752   0.00344659  -0.02809640 355.06613159   7.60967016  31.56962204
  102.                           0.00000000   0.00000000   0.00000000  11.96696472  -3.80483508 -15.78481102
  103.    2:        4   0x0002   0.00168752   0.00344659  -0.02809640  19.00004768   0.00000000   0.00000000
  104.                           0.00000000   0.00000000   0.00000000  -7.49996138   0.00000000   0.00000000
  105.    3:        6   0x0000   0.00168752   0.00344659  -0.02809640   4.00012493   0.00000000   0.00000000
  106.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  107.  
  108. NODE    8
  109. MESH NAME K_Rshouldr
  110. ENTRIES 4
  111.  
  112. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  113. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  114.    0:        0   0x0002   0.01996888  -0.00563353   0.03656333  10.56419659  43.51382828 349.94238281
  115.                           0.00000000   0.00000000   0.00000000   1.96161222 -19.38183022   4.36572266
  116.    1:        2   0x0002   0.01996888  -0.00563353   0.03656333  14.48742104   4.75016642 358.67382813
  117.                           0.00000000   0.00000000   0.00000000  -0.10980654   3.09506059  -0.76933289
  118.    2:        4   0x0000   0.01996888  -0.00563353   0.03656333  14.26780796  10.94028759 357.13516235
  119.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  120.    3:        6   0x0000   0.01996888  -0.00563353   0.03656333  14.26780796  10.94028759  -2.86484718
  121.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  122.  
  123. NODE    9
  124. MESH NAME TRTRIGGER
  125. ENTRIES 1
  126.  
  127. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  128. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  129.    0:        0   0x0000   0.00114431  -0.00001555  -0.00559752   0.00000000   0.00000000   0.00000000
  130.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  131.  
  132.